Don Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Don was born on a far southern plains where he grew up under the tutelage of his mother, an expert Ruler. He has been a successful dealer in antiques buying low and selling high.
Motivation: To prove his worth to the world; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Job, Rich, Immigrant. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1 Half-Plate. 1 Buckler.
Ernest Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He keeps his chestnut hair in a flapper bob. He has a tattooed face.
Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.
History: Ernest was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Bonds: Job, Nature. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 8 (-1) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 12000 cp.
Lance Ainsworth, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey shirt with thin red vertical stripes and grey pants. His blonde hair is thinning but still full. His ears are large.
Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's in love; and to get a good night's sleep
Flaws: Ugly, Shy, Insomniac. Bonds: Immigrant, Mentor. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Onyx (20 gp). Carnelian (20 gp).
Kody Darby, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a tan poncho over his likewise colored trousers and shirt. He has moderate length chestnut hair. His green eyes dart from person to person.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He was granted psionic powers by his dying brother.
Motivation: Wants to work out more often; and money/treasure
Ideals: Gifted, Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Cook
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Peridot (60 gp). Iolite (60 gp). Golden pearl (70 gp). Amethyst (70 gp). 1 Half-Plate.
Adelard Prescott, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His eyes are likewise hazel.
Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved out east to avoid the crime he committed. He has never given up on his dancing dream.
Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable
Ideals: Artistic, Joker. Bonds: Immigrant, Military, Criminal record. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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