Hunter Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a blue scarf. He carries with him a set of kukris, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His moppish red hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Money/treasure; and to reunite with his old friends
Ideals: Fighting, Passionate. Bonds: Has a crush, Adventurer, Rich. Occupation: Cook
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 36000 sp. 1 Minor magic item.
Trym Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears skinny pants and wears a blue and grey robe with the hood down. He has a hunchback. He has shaved his head bald. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and money/treasure
Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Soapmaker
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 400 gp. 1 Minor magic item.
Bernard Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his greatsword ready. He keeps his white hair in a flapper bob. He has a tattooed face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He works hard and plays hard.
History: He is a Lamia in disguise. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and to unite with his brother
Ideals: Fighting. Flaws: Hedonist. Bonds: Criminal record, Adventurer, Family. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 2 Antitoxin.
Bertram Ashley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length auburn hair. His violet eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Bertram studied abroad. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Adventurer. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Gold and topaz bottle stopper cork (700 gp). Carved bone or ivory statuette (40 gp). An abacus with copper, silver and gold markers (180 gp).
Gomory Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, violet cloak. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. His brown hair and beard is wavy and long. This amber eyed southerner is not easily forgotten.
Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 8 years.
Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg
Ideals: Fighting, Impeccable. Flaws: Fearful, Ugly. Bonds: Job, Criminal record. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 900 sp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield.
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