Gomory Colton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears bulky black painted plate armor. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the west; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Roofer
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2200 sp. Silver chalice with lapis lazuli gems (120 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).
Reynard Oakley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. With bright white hair and a scraggly beard. His eyes are likewise brown.
Personality: He is mildly Human supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Human conditions. He has never given up on his singing dream.
Motivation: Human compassion.
Ideals: Artistic. Flaws: Racist, Shy. Bonds: Attractive, Military. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Malachite (10 gp).
Trym Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of the sun god on his torso. He is portly but not overly obese. He has wavy golden hair. He wears an eyepatch.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Slave. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp. Jet (130 gp). Rose (80 gp). Obsidian (10 gp). 1 Chain shirt.
Nicholas Dudley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, green, dusty cloak. With bright chestnut hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk
Ideals: Professionalism. Bonds: Attractive, Guardian, Adventurer, Job. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 7000 cp.
Kody Watson, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Miller. He has a slight overbite and is overall scrawny. His white hair is braided into rings. His brown eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Marry his brother to traveling adventurers.
Ideals: Persistence. Flaws: Mundane. Bonds: Job, Family, Immigrant. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
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