Hunter Royal, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Extrovert. Bonds: Attractive, Immigrant. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Aldous Kenley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems, marred by beers. He has shaved his head bald. His gray eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Military, Slave. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1800 sp. 1 Half-Plate. 1 Chain shirt.
Godfrey Clifford, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a grey costume with the symbols of magic on his torso. With bright auburn hair and a scraggly beard. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.
History: He was born in the north, but his parents moved at a very young age to the west. Godfrey was born on a far northern plains where he grew up under the tutelage of his father, an expert Knight. He's since become an addict/alcoholic.
Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love
Ideals: Philantrophist, Gifted. Flaws: Addict, Insane. Bonds: Immigrant. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 30 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hugh Heiser, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in earthy colors with a brown and blue handkerchief worn on his left side. He has dyed his greying red hair a little too much giving a sharp red color. His eyes, though not visible through his cowl, are brown.
Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Shipwright, but he got bored and became a Slave Trader. He now owns his own business.
Motivation: To pay off his debts; and expand his business
Ideals: Extrovert, Artistic, Fighting. Bonds: Job, Debt. Occupation: Slave Trader
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 8 (-1) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 100 gp.
Norman Yeardley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and prefers to wear tan clothing when he does not wear armor. His left leg appears badly burned and disfigured. His red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a island tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Nature, Family. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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