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Advanced [show]


William Reid, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears professional attire. He has a long chestnut beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by illithids. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He wants revenge against illithids.

Ideals: Athletic, Gifted. Bonds: Attractive, Enemies, Criminal record. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

William Reid, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 cp. Jade (130 gp). Obsidian (13 gp). Emerald (500 gp). Lapis lazuli (13 gp). 1 Masterwork Heavy wooden shield. 1 Darkwood Shield.


Social Check DCs


Peter Dayton, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a trident on his belt. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: Peter was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Fighting, Disciplined, Persistence. Bonds: Rich, Attractive. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Peter Dayton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)18 (+4) 13 (+1)10 (+0)
Skills Intimidation +2, Investigation +6
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Goblin, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Altham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His hair is red and curly. His hazel eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered writing. Since then, he has sought to make the best of life.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Optimist, Artistic. Flaws: Mundane. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Bertram Altham, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 31000 sp. Zircon (20 gp). Jade (130 gp). Coral (130 gp). Tourmaline (130 gp). 1 Minor magic item.


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears green trousers with grey and black striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He wears a colorful flower in his blonde hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerald was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Attractive, Job. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Gerald Clapham, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Acrobatics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Chrysoberyl (60 gp). Alexandrite (200 gp). Star rose quartz (60 gp).


Social Check DCs


Randal Trowbridge, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He prefers to wear tan pants and tee shirts. He has done his best to style his white hair to look like a famous performer. His amber eyes are passionate and lively.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Randal's homeland. Randal decided to take the middle way and become a bodyguard. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Military, Immigrant. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Trowbridge, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)6 (-2) 15 (+2)10 (+0)
Skills Acrobatics +4, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +0

Possessions: 100 gp. 1 Antitoxin. 4 Tanglefoot bags.


Social Check DCs

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