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NPC Generator

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Advanced [show]


Dean Quinton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by beers. His auburn hair is heavily combed to the left. His gray eyes peer out from beneath his broad white hat.

Personality: He is almost excessively polite to everyone, even when angry. Dean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Shy, Hedonist. Bonds: Religious. Occupation: Miller

Voice: Raspy

Attributes [hide]

Dean Quinton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Frederick Marlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a yellow armored body suit, with a simple violet line shooting up and back down. He sports a flattop hair cut. His hazel eyes lackadaisically let the world flow into them.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Passionate. Flaws: Disease, Insomniac. Bonds: Criminal record. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Frederick Marlee, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 7
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Perception +4, Sleight of Hand -1
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 300 gp. Golden pearl (60 gp). Violet garnet (1000 gp). Deep blue spinel (1000 gp).


Social Check DCs


Theodoric Soames, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His hair is long and black with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. His thin eyebrows rest above his beady green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised by priests from a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Soames, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)15 (+2) 12 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Cory Palomarez, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has auburn hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a wizard, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.

Motivation: Marry his brother to traveling adventurers.

Flaws: Addict. Bonds: Family, Immigrant, Mentor, Nature. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Cory Palomarez, Male Human Fighter 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 70 pp. Blue sapphire (1400 gp). Aquamarine (700 gp). Zircon (80 gp).


Social Check DCs


Kyle Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears black painted combat armor at almost all times. He has a long black beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Spice Merchant business at a young age. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 11 years.

Motivation: Sabotage a competitor; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insomniac. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Kyle Sharps, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5

Possessions: 100 gp.


Social Check DCs

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