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Advanced [show]


Robert Beverly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a black and green handkerchief worn on his left side. His auburn hair is still thick. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: Many giants want him driven away; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Robert Beverly, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Ernest Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a brown suit. He wears a colorful flower in his auburn hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Painter, but he was a colossal failure. He became a Bricklayer soon after.

Motivation: Further expansion of business.

Ideals: Gifted, Fighting. Bonds: Attractive, Job, Mentor. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Ernest Altham, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 3 Holy water. 3 Holy water.


Social Check DCs


Nicholas Mori, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a blonde handlebar mustache and slicked back blonde hair. His fierce green eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Nicholas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Assassin, Nicholas learned a great deal about his mother's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has taken up work as a Assassin and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Fighting, Athletic. Flaws: PTSD. Bonds: Job, Family. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Nicholas Mori, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 10
Languages Common, Draconic, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Bloodstone (80 gp). Peridot (80 gp). 1 Breastplate. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Drogo Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's father didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Drogo Ashley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)9 (-1) 16 (+3)16 (+3)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +1

Possessions: 14000 cp. Chrysoprase (20 gp). Aquamarine (700 gp). 2 Thunderstones. 3 Alchemist’s fire. 3 Smokesticks. 7 Acid flasks.


Social Check DCs


Theodoric Tatum, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left leg appears badly burned and disfigured. His hair is auburn and very short. He has gleaming, smiling hazel eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Theodoric was born the youngest of three triplets. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theodoric's mother didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.

Motivation: Doesn't want to be a Server and was forced into it by his family; and a rival would like him out of the picture

Flaws: Antagonistic. Bonds: Criminal record, Slave, Family. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Tatum, Male Human Fighter 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Medicine +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Malachite (13 gp). Deep blue spinel (300 gp). Smoky quartz (60 gp). 1 Minor magic item.


Social Check DCs

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