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NPC Generator

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Advanced [show]


Dean Tyndall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He is generally shirtless and showing off his tattooed chest. He wears his auburn hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He has set out to sabotage the competition.

Motivation: Seeks redemption; and his spouse's relatives view him with great suspicion

Ideals: Logical. Bonds: Guardian, Criminal record, Job, Family. Occupation: Shipwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dean Tyndall, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Emerald (1200 gp). 1 Minor magic item.


Social Check DCs


Dustin Law, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue tunic with pastel highlights, and long tan pants that bunch up around his shoes. He has a small bristly mustache and wavy silver hair. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He feeds upon the attention of others.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. A few years later when the south was not economically sound they moved to his current location. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: He feels kind of lost in life.

Flaws: Depressed. Bonds: Attractive, Family, Immigrant. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Dustin Law, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)17 (+3) 9 (-1)9 (-1)
Skills Intimidation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anthony Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears a colorful flower in his white hair. He has several tiny aquamarine earrings on each ear.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Shy, Selfish. Bonds: Attractive, Rich, Slave. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anthony Lindsay, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Arnold Walcott, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a red poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized topaz on his right hand. His black hair, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. He is an amazing painter.

History: He was raised in a desert tribe. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Arnold Walcott, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 9000 sp. Aquamarine (700 gp). Carnelian (60 gp). Violet garnet (700 gp).


Social Check DCs


Kody Clare, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tan painted combat armor at almost all times. His hair is silver, silky, and of moderate length. His eyes are green and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Detective business at a young age. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Bonds: Poor, Attractive, Job. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Kody Clare, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)7 (-2) 11 (+0)17 (+3)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. Hematite (12 gp).


Social Check DCs

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