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Advanced [show]


Thomas Everleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his morningstar. His red hair and beard is wavy and long. His green eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and to be a shipwright again

Ideals: Gifted. Bonds: Immigrant, Job, Rich. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Thomas Everleigh, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 6 (-2)16 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 31000 sp. Solid gold idol (1000 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Roland Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears professional attire. He has a silver handlebar mustache and slicked back silver hair. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He feeds upon the attention of others.

History: He was born in the east, but his parents moved at a very young age to the north. Roland was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Dyer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To settle down with his crush; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Has a crush, Immigrant. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Roland Birkenhead, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Guy Clifton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy black suit. He has a small bristly mustache and wavy white hair. His face is covered beneath a completely black helmet.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.

Motivation: He has money and likes to spend it.

Flaws: Impulsive. Bonds: Attractive, Immigrant, Criminal record, Rich. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Guy Clifton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 13 (+1)18 (+4)
Skills Intimidation +6, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Miles Gresham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a dull look in his brown eyes.

Personality: Miles is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Miles took refuge in the old dungeon and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Religious, Nature. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Miles Gresham, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)9 (-1) 10 (+0)9 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Solid gold idol (500 gp). Silver chalice with lapis lazuli gems (60 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp).


Social Check DCs


Geoffrey Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his longsword ready. His golden hair is braided into rings. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Rich, Adventurer. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Geoffrey Atterton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)6 (-2) 18 (+4)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 cp. 1 Darkwood Buckler.


Social Check DCs

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