Heward Everly, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple brown robe with black stripes complete with hood. His brown hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Mentor, Religious. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee.
Kody Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears bulky yellow painted plate armor. He is bristling with hidden weapons, mostly daggers and hand crossbows. His silver hair is cut jaggedly and amateurishly. His skin is flawless and his brown eyes scan people very quickly.
Personality: Overbrimming with self-confidence, Kody isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture.
Ideals: Impeccable, Gifted. Bonds: Criminal record, Attractive, Religious. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Tattersall, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a brown suit, black shirt, and white tie. His black hair is thinning but still full. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Bowyer in town.
History: His father raised him in a mountain cabin. His childhood dream was to be a Body Guard, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Opinionated. Flaws: Secretive. Bonds: Job, Nature, Family. Occupation: Bowyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gunter Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is well dressed, constantly wearing a brown suit, white shirt, and black tie. He is bald on top and has large auburn tufts of hair around his ears. He wears an eyepatch.
Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gunter was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: To prove his worth to the world; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: Jade (70 gp). Amber (70 gp). Brown-green garnet (70 gp). 1 Half-Plate.
Balimaar Eastoft, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His brown hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his music dream.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Impeccable, Artistic. Bonds: Attractive, Criminal record, Nature. Occupation: Mercenary
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. 1 Darkwood Shield. 1 Banded mail. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
