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Advanced [show]


Adelard Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin blue vertical stripes and red pants. He carries a battered hammer and tarnished sickle as well. His head has been shaved. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adelard took refuge in the ruined castle and found the beat up sickle and armor he uses now. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Adelard Graeme, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is typically in his Painter uniform. His hair is short and auburn. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Jeweler profession.

History: Born in the west to a Painter, Jocelyn learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and to get a good night's sleep

Ideals: Athletic, Fighting. Flaws: Insomniac. Bonds: Job, Attractive. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Jocelyn Blythe, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)17 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Henry Darby, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His white hair is matted, messy, and big. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a island tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Henry Darby, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 8 (-1)16 (+3) 10 (+0)9 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Adam Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his brown hair in a pixie cut. He has several tiny ruby earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Optimist. Bonds: Rich, Family, In love. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Adam Ramsay, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 6 (-2)8 (-1) 12 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. 2 Tanglefoot bags.


Social Check DCs


Arnold Browning, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears just a pastel suit. He is an epitome of beauty. He sports a long red beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Arnold Browning, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)14 (+2) 14 (+2)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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