Gerard Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He is portly but not overly obese. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has several tiny ruby earrings on each ear.
Personality: He exudes charisma. He is a tour de force of persuasion. He also hits on women, regardless of circumstances.
History: He got into the Dyer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has achieved small success as a Dyer.
Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge
Bonds: Rich, Attractive, Has a crush, Job, Enemies. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 13000 cp. Sard (30 gp). Silver pearl (100 gp). Blue quartz (9 gp). 1 Minor magic item.
Lewis Tinley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and wears bulky white painted plate armor. His red hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his daughter
Ideals: Philantrophist. Flaws: Ugly, Shy, Insane. Bonds: Poor. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2000 cp.
Bernard Dryden, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a yellow tunic with black highlights, and long brown pants that bunch up around his shoes and is in decent physical shape. His blonde hair, when down, is lengthy. His amber eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in a small island village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Jet (80 gp). Golden pearl (80 gp).
Solomon Shelly, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright white suits and hats. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A powerful slaver made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He struck the Merchant job and began his own company from there.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Impeccable. Bonds: Religious, Mentor, Job. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
John Gracey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears black trousers with tan and white striped suspenders. He wears various colorful collared shirts, marred by teas. His white hair has been sun bleached extensively. His hazel eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy, self-centered, vain, and jealous.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Mason, but he got bored and became a Tanner. He inherited the family business which he has now maintained for 6 years.
Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Black velvet mask with numerous citrines (60 gp). 1 Masterwork Common Ranged Weapon.
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