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NPC Generator

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Advanced [show]


Gunter Rutland, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a violet coat over a red low-cut shirt, and a broad hat upon his head, and a wedding ring on his left hand. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Sage like his father before him.

Motivation: Sabotage a competitor.

Flaws: Hedonist. Bonds: In love, Job, Religious, Military. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Rutland, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)14 (+2) 8 (-1)8 (-1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 9
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Ralf Sheldon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear brown tank tops with blue pants. He has a very tight haircut. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Ugly, Shy, PTSD. Bonds: Adventurer. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Ralf Sheldon, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)18 (+4) 15 (+2)18 (+4)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +6

Possessions: 300 gp.


Social Check DCs


Randal Gracey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His auburn hair is cut jaggedly and amateurishly. His brown eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.

History: He got into the Sculptor business at a young age. There was a wharf not far from home where he often wandered off to fish. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Justice. Bonds: Guardian, Job, Nature, Slave. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Gracey, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)15 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Theobald Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Body Guard uniform, and sports empty pouches on his belt. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Body Guard and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Shipwright again; and he'd like to take his coworkers down a peg

Flaws: Shy, Disease, PTSD. Bonds: Job, Military. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Theobald Lindsey, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp. Red spinel (40 gp). Jade (40 gp). Alexandrite (900 gp). 1 Holy water.


Social Check DCs


Cory Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy silver beard and wild silver hair. His violet eyes peer out from beneath his feathered pastel hat.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cory took refuge in the large cave and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and he has a crush on the local fortune-teller

Ideals: Justice, Logical. Bonds: Criminal record, Nature, Has a crush. Occupation: Roofer

Voice: Nasally tone

Attributes [hide]

Cory Enfield, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +5, History +5
Senses Passive Perception 12
Languages Common, Orc, Druidic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp. 1 Breastplate.


Social Check DCs

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