Henry Marlee, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an entirely tan suit with yellow socks and a vest with buckled shoes. He has moderate length auburn hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Gifted. Bonds: Attractive, Military, Immigrant, Family. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Gilbert Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. His brown hair and beard is wavy and long. His eyes are a pleasant green.
Personality: Confrontational and typically high on some drug or another. He is an amazing painter.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He has achieved small success as a Laborer.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new laborer responsibilities is difficult
Ideals: Gifted. Flaws: Addict, Greedy. Bonds: Attractive, Religious, Job. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Nicholas Gresham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length white hair. He wears crescent spectacles with a black brim.
Personality: This man loves singing and to teach people singing more than just about anything. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born in a small plains village. His childhood dream was to be a Miller, but he was a colossal failure. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Many orcs want him driven away.
Ideals: Artistic. Bonds: Attractive, Enemies, Nature, Job. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Freshwater pearl (12 gp). Amber (140 gp). Blue quartz (12 gp).
Gomory Alston, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. His hair is golden and very short. His fierce brown eyes like to dwell on things.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with lycanthropy at a very young age, Gomory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Impulsive, Disease. Bonds: Slave. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 7000 cp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Theodoric Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: Stoic and calm, he prefers to meditate than take action. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Disciplined. Bonds: Attractive, Rich, Religious. Occupation: Healer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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