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Randal Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large grey mantle and cape that has been intricately interwoven into his tan robe. His tied-back hair is white. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. He dropped out of school before completing his studies. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Joker, Professionalism, Logical. Bonds: Attractive, Nature. Occupation: Herbalist

Voice: Strong lisp

Attributes [hide]

Randal Shirley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 17 (+3)7 (-2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theodoric Emsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a pastel and blue robe with the hood down. He sports a flattop hair cut. His face is scarred and worn.

Personality: He can speak with the recently deceased. He plays an instrument quite well.

History: He is a Jackalwere in disguise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Artistic. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Theodoric Emsworth, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. Fiery yellow corundum (800 gp).


Social Check DCs


Drogo Melancon, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he wears baggy pastel pantaloons and a brown scarf. His brown hair, when down, is lengthy. His blue eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Energy wise he seems alert and responsive.

History: He was born the only child of a wealthy merchant. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and he's looking for his big break

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Barber

Voice: Excited and jittery

Attributes [hide]

Drogo Melancon, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver comb with moonstones (800 gp).


Social Check DCs


John Gresham, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he wears skinny pants and wears a blue and red robe with the hood down. His white hair and beard is wavy and long. His gray eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Professionalism. Flaws: Mundane. Bonds: Rich, Job, Military. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

John Gresham, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)10 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Percival Kitchur, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown shirt with thin white vertical stripes and grey pants, and a wedding ring on his right hand. His moppish white hair is in a traditional bowl cut. His green unseeing eyes seem to look past you.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Some 10 years later his spouse died after the birth of his son. Heartbroken, Percival never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Disease. Bonds: In love, Job, Immigrant, Poor. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Percival Kitchur, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 7 (-2)14 (+2)
Skills Insight +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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