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NPC Generator

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Advanced [show]


Anthony Spalding, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. His golden hair is singed and shortened. His amber eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 6 years old his parents immigrated from the east. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Anthony Spalding, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Aquamarine (700 gp). Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs


Tim Gracey, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He sports black clothing, slightly heavier than average wear. His chestnut hair, when down, is lengthy. His blue eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is obsessed with his god.

History: Born to a Barrister, his father struggled to pay the bills. In his 12th year, his parents were killed by a dire rats raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He was granted psionic powers by his dying brother.

Motivation: To protect his home; and many dire rats want him driven away

Ideals: Gifted. Bonds: Religious, Poor, Enemies, Guardian. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Tim Gracey, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1000 sp. Violet garnet (700 gp). 1 Masterwork Common Melee.


Social Check DCs


Chad Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a fancy yellow suit. His auburn hair is cut jaggedly and amateurishly. His hazel eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wishes to resurrect an old love; and money/treasure

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive, In love, Rich. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Chad Bradley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Aquamarine (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Middleton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears blue leather gloves, a blue jacket, and tight pants. His golden hair is drawn into a tight pony tail with a rose scrunchie. His green eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Ugly, Terse, Secretive. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Trey Middleton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 600 sp.


Social Check DCs


Hunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his long brown hair kept up in a rat tail. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Sculptor business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor, Job. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Hunter Marleigh, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 50 pp.


Social Check DCs

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