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NPC Generator

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Advanced [show]


Bernard Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Herbalist uniform. His hair, while still mostly black, has prominent grey streaks. This green eyed westerner is not easily forgotten.

Personality: Eccentric and domineering, Bernard will drive conversation. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Bernard Myerscough, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)3 (-4) 10 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Robert Thackeray, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is generally well dressed albeit a few years behind the times. His chestnut hair is slicked back into a classic pompadour. He has several tiny emerald earrings on each ear.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Many gnolls want him driven away; and revenge

Flaws: Insane. Bonds: Attractive, Rich, Enemies, Criminal record. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Robert Thackeray, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)15 (+2) 18 (+4)9 (-1)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 14
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6

Possessions: 100 gp.


Social Check DCs


John Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear grey clothing when he does not wear armor. His blonde hair and beard is wavy and long. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He inherited the family business which he has now maintained for 9 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

John Cooper, Male Human Fighter 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 13 (+1)16 (+3)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Percival Adley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. He has styled his black hair well, parting it to the right. His eyes are green and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Percival hails from a village terrorized by brigands. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Extrovert. Flaws: Antagonistic, Racist. Bonds: Enemies. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Percival Adley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)11 (+0) 11 (+0)8 (-1)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerard Reid, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Painter does. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a card on it. He has a small bristly mustache and wavy white hair. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Miner profession.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of his brother; and he feels threatened by others

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Family, Adventurer. Occupation: Painter

Voice: Spits words with contempt

Attributes [hide]

Gerard Reid, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Athletics +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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