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NPC Generator

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Advanced [show]


Theobald Ainsley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in brown turtlenecks beneath a blue coat with grey slacks. His deerstalker hat is riddled with cuts and holes. His hazel eyes dart from person to person to random spaces in the air.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and revenge

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Theobald Ainsley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)15 (+2) 7 (-2)14 (+2)
Skills Insight +0, Performance +4
Senses Passive Perception 8
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Manfred Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His golden hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Glassblower, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 10 years.

Motivation: He is unsatisfied with his job; and regain custody of his son

Flaws: Ugly, Lazy. Bonds: Job, Family. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Manfred Radcliffe, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 5 (-3)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Drogo Burton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown coat over a blue low-cut shirt, and a broad hat upon his head. He is muscular with a powerful set of arms. His auburn hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Criminal record, Adventurer. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Drogo Burton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long black beard, and similarly colored long hair. He has hazel eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in a small plains village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: He desires power and/or immortality.

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Barney, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Diggory Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright blue suits and hats. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invites people to come help in his community garden.

History: Born in the south to a Barkeep, Diggory learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.

Motivation: He seems to be bored by most things; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Immigrant, Job, Family. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Diggory Blyth, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)17 (+3) 9 (-1)17 (+3)
Skills Intimidation +5, Perception +1
Senses Passive Perception 11
Languages Common, Aquan, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp.


Social Check DCs

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