Bertram Yorke, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair has been sun bleached extensively. His hazel eyes dart from person to person.
Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.
History: He was born in a small forest village. After coming to the age of reason, Bertram took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to clean up the streets
Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Guardian, Nature. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 900 sp. 1 Masterwork Light wooden shield.
Frederick Southey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black coat over a brown low-cut shirt, and a top hat upon his head. His white hair is matted, messy, and big. This green eyed easterner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly, Fearful. Bonds: Job, Military, Family. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Half-Plate.
Roger Kensley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting green shirt and pants. He wears his white hair up in a very large beehive style do. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments
History: Born in the south his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: Wants a kiss; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Family, Has a crush. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 13000 sp. Black pearl (800 gp). Carnelian (60 gp). Red garnet (140 gp). Violet garnet (800 gp). 1 Minor magic item.
Godfrey Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long red beard with little hanging trinkets. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Miller business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Justice. Flaws: Secretive. Bonds: Job, Family. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Balimaar Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Mason. His hair is short and silver. His gray eyes are passionate and lively.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.
History: When he was but 4 years old his parents immigrated from the south. Balimaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balimaar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Selfish. Bonds: Immigrant, Criminal record, Job. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
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