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NPC Generator

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Advanced [show]


Jocelyn Cornish, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he prefers to wear grey pants and tee shirts. He wears his red hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Armorer profession.

History: He was born to loving parents in a slum to the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now owns his own business.

Motivation: Further expansion of business.

Flaws: Racist. Bonds: Job, Poor, In love. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Jocelyn Cornish, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Freshwater pearl (7 gp). Jet (110 gp). Pink pearl (110 gp). 1 Half-Plate.


Social Check DCs


John Upton, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is typically in his Sage uniform. He keeps his chestnut hair in a flapper bob. He has a dull look in his amber eyes.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered east to less war torn lands. He inherited the family business which he has now maintained for 5 years.

Motivation: Expand his business; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Lazy, Ugly, PTSD. Bonds: Job. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Upton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. Deep blue spinel (200 gp). Blue quartz (9 gp). Chrysoprase (30 gp). 1 Half-Plate.


Social Check DCs


Wymar Tickle, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His long black hair reaches down to his waist. His hazel eyes peer out from beneath his deerstalker brown hat.

Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Insane, Mundane. Bonds: Rich. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Wymar Tickle, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)13 (+1) 13 (+1)9 (-1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 12000 cp.


Social Check DCs


Thomas Clifton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a white low-cut shirt, and a broad hat upon his head. He wears his silver hair up. He has green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: Thomas was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Persistence, Impeccable. Flaws: Shy, Antagonistic. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Thomas Clifton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 18 (+4)15 (+2)
Skills Medicine +6, Nature +3
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Gunter Allerton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He usually wears his brown robe and has his greataxe always slung over his shoulder, marred by teas. He keeps his red hair in a pixie cut. His eyes are a pleasant brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: He was born at the edge of vast desert. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Nature, Slave. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Gunter Allerton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 12 (+1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs

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