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Advanced [show]


Gerard Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple black line shooting up and back down. He has a slight overbite and is overall scrawny. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Joker, Logical. Bonds: Military, Poor. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Atterton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)17 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 5 Acid flasks. 3 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Diggory Upton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mayor uniform. He carries with him a set of morningstars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His silver hair is long and unkept. His eyes are likewise amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Diggory was left his mother's suit of armor and trained in its use and care. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Military. Occupation: Mayor

Voice: German accent

Attributes [hide]

Diggory Upton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +6, Performance +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +1

Possessions: 80 pp.


Social Check DCs


Gunter Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of morningstars on his belt, each one with a topaz on the hilt. His silver hair is lengthy. His eyes are a pleasant gray.

Personality: Calm and collected, he is a well trained Interpreter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gunter hails from a village terrorized by giants. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Adventurer, Enemies. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Gunter Dayton, Male Human Fighter 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 17 (+3)8 (-1)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He wears a small hat to cover his moderate length silver hair. This gray eyed southerner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is afraid of women and trembles around them

History: Bertram was born with his mother's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Bertram never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He desires power and/or immortality; and marry his sister to traveling adventurers

Flaws: Shy. Bonds: Attractive, Family, In love, Adventurer. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Mori, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Norman Ogden, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur, Athletic, Passionate. Bonds: Criminal record, Immigrant. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Ogden, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. White opal (400 gp). Blue sapphire (400 gp). Jet (160 gp).


Social Check DCs

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