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Advanced [show]


Rolf Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy tan suit. With bright red hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.

History: Rolf hails from a village terrorized by illithids. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is a bit of a kleptomaniac; and he's looking for his big break

Ideals: Logical. Bonds: Attractive, Nature, Enemies, Adventurer, Criminal record. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Rolf Barclay, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 5 (-3)13 (+1)
Skills Sleight of Hand +2, Survival -1
Senses Passive Perception 7
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 600 sp.


Social Check DCs


Arnold Blakeley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His hair is short and black. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the south. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and further expansion of business

Ideals: Pacifist, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Arnold Blakeley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)12 (+1) 8 (-1)15 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1700 sp. 1 Good lock.


Social Check DCs


Solomon Shelby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a green and brown handkerchief worn on his left side. His blonde hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Gifted. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Shelby, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)12 (+1) 6 (-2)13 (+1)
Skills Athletics +4, Perception +0
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1600 sp. Amethyst (60 gp). Lapis lazuli (13 gp).


Social Check DCs


Hugh Barney, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his spear, and he perpetually has his spear ready. His red hair is greasy and uncared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Hugh Barney, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 17 (+3)16 (+3)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Gold dragon comb with red garnet eye (1000 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item.


Social Check DCs


Peter Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. With a patchy silver beard and wild silver hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. When Peter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he wants nothing more than to rejoin the army

Ideals: Fighting, Opinionated. Bonds: Attractive, Military, Rich. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Peter Jacobs, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)18 (+4) 16 (+3)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 13
Languages Common, Abyssal, Druidic, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. Rhodochrosite (4 gp). Violet garnet (200 gp).


Social Check DCs

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