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NPC Generator

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Advanced [show]


Simon Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright golden hair and a scraggly beard. His eyes are likewise brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Shepherd profession.

History: Simon was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Assassin for hire.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Passionate, Persistence. Bonds: Job, Attractive. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Simon Compton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Guy Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a pastel tunic with grey highlights, and long black pants that bunch up around his shoes. His brown hair is styled in orderly dreadlocks. His eyes are green and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Guy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Bricklayer, and he later adopted a second daughter.

Motivation: A strong sense of loyalty to Human people; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Family, Enemies. Occupation: Bricklayer

Voice: Ums and uhs a lot

Attributes [hide]

Guy Rutherford, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)12 (+1) 9 (-1)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 pp. 6 Acid flasks.


Social Check DCs


William Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He carries with him a set of tridents on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. He has a dull look in his violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Bookbinder

Voice: Excited and jittery

Attributes [hide]

William Ashley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hugh Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with grey highlights, and long brown pants that bunch up around his shoes, and he perpetually has his kukri ready. He has blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Fisher, who enjoyed hunting, Hugh was taken on many hunting expeditions. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Fighting. Flaws: Shy. Bonds: Slave, Nature, Adventurer, Family. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Hugh Walpole, Male Human Fighter 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 9 (-1)18 (+4)
Skills Persuasion +7, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 60 pp. Black pearl (900 gp). Aquamarine (900 gp). 3 Alchemist’s fire. 2 Smokesticks.


Social Check DCs


Gerald Addington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his black robe and has his rapier always slung over his shoulder. He wears his chestnut hair up in a very large beehive style do. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Military. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Gerald Addington, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 26000 sp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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