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NPC Generator

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Advanced [show]


Trym Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. With bright silver hair and a scraggly beard. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Tanner.

Motivation: Expand his business; and sabotage a competitor

Ideals: Impeccable, Persistence, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Trym Hayley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)12 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. He has shaved his head bald. His amber eyes peer out from beneath his deerstalker black hat.

Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Flaws: Depressed. Bonds: Attractive, Guardian, Military, Rich. Occupation: Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Kelsey, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 14 (+2)8 (-1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Freshwater pearl (7 gp). Citrine (50 gp). 1 Minor magic item.


Social Check DCs


Bertram Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His blonde hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Soapmaker, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and he has comitted a past crime that haunts him to this day

Flaws: Insane, Addict, Insomniac. Bonds: Criminal record, Poor. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Bertram Whitby, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Theobald Wakefield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears silk and lounges about seductively. His hair is short and chestnut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.

History: Born to a Crown-heir, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family.

Flaws: Shy, Lazy. Bonds: Attractive, Poor, Family. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Theobald Wakefield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)13 (+1) 10 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Banded agate (7 gp).


Social Check DCs


Lance Anderton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is red and very short. His eyes are gray and he is always smoking a pipe.

Personality: Lance is depressed about a lot of things. He tends to be a nihilist. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He has never given up on his music dream.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Artistic. Flaws: Depressed. Bonds: Family, Immigrant. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Lance Anderton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 15 (+2)7 (-2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs

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