Gerard Bentham, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears a colorful flower in his white hair. His eyes, though not visible through his cowl, are blue.
Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.
History: A powerful brothel owner made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Mentor. Occupation: Mortician
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 200 gp.
Ernest Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His ears are large.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by drow. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Revenge; and he wants revenge against drow
Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Servant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Manfred Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His red hair is greasy and uncared for. His gray eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Manfred took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content
Ideals: Fighting, Gifted. Flaws: Ugly, Shy, Disease. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Masterwork studded leather.
Everard Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is chestnut and curly. He has gleaming, smiling violet eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it
Ideals: Optimist. Flaws: Racist. Bonds: Immigrant, Rich, Family. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Simon Peyton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears brown trousers with pastel and violet striped suspenders. He wears various colorful collared shirts. His brown hair is singed and shortened. His ears are large.
Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Logical, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
