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Advanced [show]


Ernest Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man wears a black shirt with thin brown vertical stripes and black pants, and sports empty pouches on his belt. He has a black handlebar mustache and slicked back black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Disease, Fearful. Bonds: Attractive, Adventurer. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ernest Hallewell, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp. Brass mug with jade inlays (500 gp). Old masterpiece painting (800 gp).


Social Check DCs


Everard Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His blonde hair has been sun bleached extensively. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate. Bonds: Rich, Slave, Adventurer, Criminal record. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Everard Everleigh, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Simon Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a card on it. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To end his boredom; and he has decided he is irredeemable

Ideals: Justice, Gifted. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Simon Hampton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)14 (+2) 10 (+0)7 (-2)
Skills Animal Handling +2, Performance +0
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Gerard Bentley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a long, black cloak. He is an epitome of beauty. His chestnut hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his poetry dream.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Rich, Military. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Gerard Bentley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear green pants and tee shirts. He wears a top hat to cover his moderate length black hair. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Butcher father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his brother; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Disease. Bonds: Adventurer, Rich, Family. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Adley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)15 (+2) 16 (+3)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Climber’s kit. 1 Silk rope.


Social Check DCs

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