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Advanced [show]


Heward Coombs, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. His Stetson hat is riddled with cuts and holes. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Heward took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He's in love; and wants a kiss

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Has a crush. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Heward Coombs, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)12 (+1) 13 (+1)17 (+3)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Drogo Tindall, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting grey shirt and pants. His long chestnut hair is drawn into a two foot long braid. His green eyes peer out from beneath his feathered grey hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Hunter.

Motivation: To reunite with his old friends.

Ideals: Athletic. Flaws: Lazy, Disease. Bonds: Job, Adventurer. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

Drogo Tindall, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 18 (+4)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 14
Languages Common, Abyssal, Druidic, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 39000 sp. Sardonyx (40 gp). Amethyst (150 gp).


Social Check DCs


John Harley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. He has a golden handlebar mustache and slicked back golden hair. His amber eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A freak accident while working with his Ploughman mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son; and doesn't want to be a miner and was forced into it by his family

Ideals: Optimist, Logical, Artistic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

John Harley, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Celestial, Gnome, Auran
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hugh Clayton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a white armored body suit, with a simple brown line shooting up and back down. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: He feels kind of lost in life.

Ideals: Opinionated. Flaws: Addict, Depressed. Bonds: Rich. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Hugh Clayton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Hugh Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow tunic with brown highlights, and long tan pants that bunch up around his shoes. He keeps his long red hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.

History: Hugh was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He doesn't get along with people that don't share his tastes; and to protect his home

Ideals: Logical, Persistence, Impeccable. Bonds: Attractive, Guardian, Job. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Hugh Melancon, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)3 (-4) 12 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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