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Advanced [show]


Drogo Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair, while still mostly blonde, has prominent grey streaks. He has brown eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and to unite with his sister

Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Job, Family. Occupation: Unemployed

Voice: Squeaky

Attributes [hide]

Drogo Everleigh, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Sard (60 gp).


Social Check DCs


Bertram Remington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. He has wavy chestnut hair. His eyes are amber and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 4 years old his parents immigrated from the south. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He would like to get married and retire; and he has a crush on the local shoemaker

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Immigrant, Religious, Has a crush. Occupation: Doctor

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Remington, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


John Colby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his longsword. His hair is short and chestnut. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break.

Ideals: Disciplined. Flaws: Hedonist, Ugly. Bonds: Adventurer. Occupation: Cook

Voice: Jamaican accent

Attributes [hide]

John Colby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)9 (-1) 15 (+2)9 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 14000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Hale, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish auburn hair is in a traditional bowl cut. His eyes are likewise violet.

Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Gardener, who enjoyed hunting, Drogo was taken on many hunting expeditions. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Nature, Adventurer. Occupation: Masseuse

Voice: Relaxed voice

Attributes [hide]

Drogo Hale, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)8 (-1) 12 (+1)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 44000 sp. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs


Norman Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He has wavy golden hair. His eyes are a pleasant amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and meet up once more with his childhood friend

Ideals: Persistence, Artistic. Bonds: Adventurer, Job, Family. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Norman Blythe, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)7 (-2) 9 (-1)11 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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