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NPC Generator

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Advanced [show]


Gerard Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of quarterstaffs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His auburn hair is thinning but still full. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Optimist, Professionalism. Flaws: Disease. Bonds: Criminal record. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Bradly, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 9000 cp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp).


Social Check DCs


Anselm Altham, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats, and carries pickaxes. His chestnut hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Bowyer

Voice: Aggressive tone

Attributes [hide]

Anselm Altham, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4

Possessions: 40000 sp.


Social Check DCs


Roger Browning, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of luck around his neck, and a spear on his belt. His red hair, when down, is lengthy. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Roger took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: His religion dominates his actions.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Roger Browning, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 13 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 pp.


Social Check DCs


Geoffrey Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. His golden hair is smooth and relatively long. His eyes, though not visible through his cowl, are green.

Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Blacksmith profession.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Racist. Bonds: Job. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Dryden, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Investigation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 3 Alchemist’s fire.


Social Check DCs


Henry Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears green leather gloves, a green jacket, and tight pants. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His job bores him to no end. He has decided to make it more interesting.

History: He was raised in a plains tribe. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Justice. Bonds: Adventurer, Criminal record, Nature, Slave. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Henry Wilberforce, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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