Cory Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy silver beard and wild silver hair. His violet eyes peer out from beneath his feathered pastel hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cory took refuge in the large cave and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day; and he has a crush on the local fortune-teller
Ideals: Justice, Logical. Bonds: Criminal record, Nature, Has a crush. Occupation: Roofer
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp. 1 Breastplate.
Wymar Hastings, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Eccentric and domineering, Wymar will drive conversation. His job bores him to no end. He has decided to make it more interesting.
History: Wymar was born with his mother's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Extrovert, Logical. Bonds: Attractive, Adventurer, Criminal record. Occupation: Slave Trader
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp.
Charles Barton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He feeds upon the attention of others.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the east was not economically sound they moved to his current location. He became a Shepherd soon after.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Flaws: Mundane, Insane. Bonds: Attractive, Immigrant, Job. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 17 (+3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Terran, Ignan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp.
Wymar Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: From birth he was tutored by a cruel and relentless mentor. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Knight for hire.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Mentor, Adventurer. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp.
Odo Southey, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he wears just a white suit. He keeps his long silver hair kept up in a rat tail. His eyes are a pleasant blue.
Personality: He has always had a great fascination with Human culture. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: Human compassion; and he wants revenge against dire rats
Ideals: Philantrophist. Flaws: Racist, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp.
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