Reynard Brady, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and has a large pastel mantle and cape that has been intricately interwoven into his white robe. His black hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady gray eyes.
Personality: Eccentric and domineering, Reynard will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During his travels, Reynard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Reynard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Reynard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Athletic, Extrovert. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. Gold and topaz bottle stopper cork (700 gp).
John Darlington, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is well dressed, but even with his fine clothing he looks run-down. With bright blonde hair and a scraggly beard. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Religious, Family, Rich. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Gerard Brady, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a custom-built plate barding that's adorned with violet lining and desert motifs, and his gloved hand is found clutching a sickle. His hair is auburn and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: He is content; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Mundane. Bonds: Military, Mentor, Rich. Occupation: Laborer
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Robert Clayden, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. His hair is silver and curly. He has gleaming, smiling blue eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. While studying, he fell in love. They married and had a daughter. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and a strong sense of loyalty to human people
Ideals: Philantrophist. Flaws: Shy, Racist. Bonds: Adventurer, In love. Occupation: Laborer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gilbert Marleigh, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he sports tan clothing, slightly heavier than average wear. He keeps his brown hair in a pixie cut. His eyes are likewise gray.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Racist. Bonds: Family, Rich, Adventurer. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Malachite (8 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!