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NPC Generator

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Advanced [show]


Don Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a blue tunic with tan highlights, and long brown pants that bunch up around his shoes. He has a hunchback. He wears his hair in dreadlocks. His eyes are a pleasant brown.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: Born in the east his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered music. He has dedicated himself to building a better village for his children.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Family. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Don Hadlee, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)11 (+0) 11 (+0)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hugh Denholm, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple white robe with pastel stripes complete with hood. His brown hair is still thick. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a daughter. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Rich, In love. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Hugh Denholm, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Simon Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. His green eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Simon was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is content; and find a way to reverse the transformation of his brother

Ideals: Joker. Flaws: Fearful, Mundane. Bonds: Attractive, Family, Criminal record. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Simon Davenport, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerard Chatham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He has done his best to style his red hair to look like a famous performer. His eyes are gray.

Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.

History: The child of eastern immigrants he idolized his father. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Immigrant, Enemies. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Chatham, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)18 (+4) 15 (+2)16 (+3)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Draconic, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Milton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His fierce gray eyes like to dwell on things.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Ernest Milton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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