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NPC Generator

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Advanced [show]


Drogo Abram, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His red hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Days after completing his studies, news broke out that his hometown was attacked by illithids. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Impeccable. Flaws: Mundane. Bonds: Enemies, Criminal record. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Drogo Abram, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 17 (+3)18 (+4)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 11000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Clerebold Ansley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. This hazel eyed westerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Clerebold Ansley, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)7 (-2) 16 (+3)15 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Rhodochrosite (5 gp). 3 Alchemist’s fire.


Social Check DCs


Arnold Badger, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of nunchakus on his belt, each one with a opal on the hilt. His hair, while still mostly black, has prominent grey streaks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born a particularly ugly child, much to the horror of his parents. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Arnold's homeland. Arnold decided to take the middle way and become a bodyguard. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: To be a Glassblower again.

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Badger, Male Human Fighter 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bernard Clapham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has no hair. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now mingles about in high society.

Motivation: He is greedy; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Ugly, Addict, Shy. Bonds: Rich, Debt. Occupation: Baker

Voice: Spanish accent

Attributes [hide]

Bernard Clapham, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Frederick Hartford, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a black and red handkerchief worn on his right side. His white hair is lengthy and is close to two feet long. His green eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his sister; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Frederick Hartford, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Tourmaline (120 gp). Rose (30 gp). 1 Darkwood Buckler.


Social Check DCs

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