Drogo Addington, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy red hair. His green eyes dart from person to person.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.
History: Drogo was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 11 years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Persistence. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Miller
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40000 sp. 1 Minor magic item.
Shane Snape, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a white collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His brown hair is kept up in a ponytail inside a top hat. He has gleaming, smiling violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a crush on the local Engraver.
Flaws: Depressed. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Guy Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear tan clothing when he does not wear armor. He has auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Guy was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently the stress of being a Locksmith has made it difficult for him to sleep.
Motivation: His relatives are trying to arrange a marriage; and many brigands want him driven away
Flaws: Insomniac, Antagonistic. Bonds: Rich, Family, Job, Enemies. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Hugh Digby, Male Human [Permalink]
Personal [hide]
Description: A 6'0" northern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair has been sun bleached extensively. His amber eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Professionalism, Entrepeneur. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 14000 sp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Kyle Appleton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His moppish golden hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Athletic, Gifted. Flaws: Racist, Antagonistic, Fearful. Occupation: Body Guard
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp.
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