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NPC Generator

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Advanced [show]


Tim Clifton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is matted, messy, and big. His green eyes peer out from beneath his feathered tan hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic, Mundane. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Tim Clifton, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)8 (-1) 5 (-3)9 (-1)
Skills Insight -1, Sleight of Hand +3
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 7000 cp. 1 Half-Plate.


Social Check DCs


Hunter Milton, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man is wearing a long, green cloak. His blonde hair is cut short with large spiked bangs in the front. His fierce green eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Shoemaker. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hunter is combative with any and all who dare try his patience in the slightest.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Athletic, Justice. Flaws: Insane, Disease, Insomniac. Bonds: Job. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Milton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 7 (-2)16 (+3)
Skills Animal Handling +0, Religion +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Geoffrey Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered green stockings. He is physically well-built. His black hair is thinning but still full. His hazel eyes are slightly larger than normal.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Persistence, Logical. Bonds: Attractive, Military, Nature. Occupation: Butcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Sherwood, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 7 (-2)11 (+0) 13 (+1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 sp.


Social Check DCs


Raymond Hastings, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his scimitar ready. He has styled his blonde hair well, parting it to the left. He has violet eyes and a blue hat with a green feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Raymond was born on a far southern plains where he grew up under the tutelage of his father, an expert Interpreter. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Interpreter

Voice: Thin and wheezing

Attributes [hide]

Raymond Hastings, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries a battered dagger and tarnished nunchaku as well. His brown hair is unkempt and raggedy. This blue eyed northerner is not easily forgotten.

Personality: Eccentric and domineering, Trym will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Extrovert, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Trym Hayley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)7 (-2) 9 (-1)16 (+3)
Skills Investigation +0, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Golden yellow topaz (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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