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NPC Generator

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Advanced [show]


Nicholas Remington, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing a tight black one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His auburn hair is greasy and uncared for. His thin eyebrows rest above his beady blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a logical person and will generally grow upset if things defy logic and science.

History: Nicholas was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Ruler for hire.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Logical, Fighting. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Nicholas Remington, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 11 (+0)18 (+4)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Onyx (60 gp). Pink pearl (110 gp).


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and is wearing a perfectly clean shirt and pair of pants. His right hand appears badly burned and disfigured. He keeps his long red hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Bookbinder, but he got bored and became a Jeweler. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Brandon, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)10 (+0) 17 (+3)10 (+0)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1800 sp. 1 Everburning torch. 2 Thunderstones. 3 Acid flasks.


Social Check DCs


Arnold Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly blonde, has prominent grey streaks. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Arnold was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Logical. Bonds: Attractive, Rich, Military, Adventurer. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Arnold Ridley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)11 (+0) 8 (-1)6 (-2)
Skills Performance +0, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Deep blue spinel (400 gp). Sard (40 gp). Jet (60 gp).


Social Check DCs


Frederick Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. With bright brown hair and a scraggly beard. He has green eyes.

Personality: He has always had a great fascination with Human culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful wizard made him what he is. A gifted student he started as a Fisher, but he got bored and became a Ploughman. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: To be a Fisher again; and balancing his hectic life and new ploughman responsibilities is difficult

Flaws: Racist. Bonds: Attractive, Religious, Mentor, Job. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Frederick Tewksbury, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 41000 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp).


Social Check DCs


Anthony Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a simple white robe with blue stripes complete with hood. He has a moderate pudge and is not very fit. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Religious, Military. Occupation: Spy

Voice: Booming voice

Attributes [hide]

Anthony Gentry, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1100 sp.


Social Check DCs

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