Everard Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This northern man wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. His clothes are grease stained in places. His golden hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Everard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Performer, Everard learned a great deal about his mother's area of expertise. His childhood dream was to be a Shoemaker, but he was a colossal failure. He has worked as a Performer like his mother before him.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and expand his business
Ideals: Impeccable. Bonds: Poor, Immigrant, Family, Job. Occupation: Performer
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 33000 sp. 1 Minor magic item.
Adelard Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of falchions, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His moppish blonde hair is in a traditional bowl cut. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Sensitive, Forgetful. Bonds: Mentor, Slave. Occupation: Tailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Chrysoprase (30 gp). Jet (70 gp). Lapis lazuli (10 gp). 4 Holy water.
Roger Langley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of the sun god around his neck, and a longbow on his belt, he is not a threatening figure. His chestnut hair is styled in orderly dreadlocks. His eyes are green and he is always smoking a pipe.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Fighting, Entrepeneur. Bonds: Adventurer, Religious, Nature. Occupation: Barkeep
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Deep green spinel (110 gp).
Shane Deighton, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 5000 cp.
Everard Shirley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Farmer does. He wears his hair in dreadlocks. He has green eyes.
Personality: Everard is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Philantrophist, Logical. Flaws: Depressed, Insane. Bonds: Job. Occupation: Farmer
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 9 (-1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
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