Ralf Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a brown poncho over his likewise colored trousers and shirt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.
History: Ralf was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He struck the Sellsword job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Passionate, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp.
John Windsor, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, John took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: Find a way to reverse the transformation of his sister; and he has a crush on the local dyer
Ideals: Joker, Gifted. Flaws: Ugly, Disease. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Gnoll, Dwarven, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Guy Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered club and tarnished scimitar as well. His long brown hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Joker. Flaws: Disease. Bonds: Adventurer. Occupation: Healer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Trey Harley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a bastard sword. He wears a colorful flower in his golden hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He became a Carter soon after.
Motivation: To be a Spy again; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Mentor, Job. Occupation: Carter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Citrine (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ernest Webley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a white shirt with thin tan vertical stripes and blue pants and is in decent physical shape. His chestnut hair is kept up in a ponytail inside a top hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Bowyer business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Bowyer.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Joker. Flaws: Insane, Shy. Bonds: Job, Nature. Occupation: Bowyer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2000 cp.
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