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Advanced [show]


Bernard Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black tunic with green highlights, and long grey pants that bunch up around his shoes. With bright red hair and a scraggly beard. He has gleaming, smiling blue eyes.

Personality: Bernard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.

History: Gifted from a young age, Bernard studied abroad. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better village for his children.

Motivation: He feels threatened by others; and to get a good night's sleep

Ideals: Extrovert, Gifted. Flaws: Fearful, Insomniac. Bonds: Adventurer. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bernard Kimberly, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)10 (+0) 14 (+2)5 (-3)
Skills History +2, Performance -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Black velvet mask with numerous citrines (110 gp). Old masterpiece painting (700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp).


Social Check DCs


Roland Yeardley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright violet suits and hats. With bright white hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roland is combative with any and all who dare try his patience in the slightest.

History: When he was but 6 years old his parents immigrated from the east. His childhood dream was to be a Sage, but he was a colossal failure. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and an old rival family wants him found

Ideals: Justice. Flaws: Addict. Bonds: Job, Immigrant, Criminal record, Family. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Roland Yeardley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20 pp.


Social Check DCs


Gunter Dalton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He dresses like a well dressed Weaver does. He has a hunchback. His tied-back hair is chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Weaver born in the past three hundred years. He also has developed a complete distrust of the Blacksmith profession.

History: Gunter was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and money/treasure

Flaws: Ugly, Insane. Bonds: Job, Family, Rich. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Gunter Dalton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Tourmaline (40 gp). Rhodochrosite (7 gp). Obsidian (7 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a brown suit, black shirt, and violet tie. His auburn hair is cut jaggedly and amateurishly. His gray eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with dancing.

History: He comes from a rich western family. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Arnold Marlee, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 9 (-1)13 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 9
Languages Common, Celestial, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Lapis lazuli (7 gp). Moonstone (40 gp). 3 Smokesticks.


Social Check DCs


Gilbert Thorpe, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His black hair is braided into rings. He has several tiny aquamarine earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He's since become an addict/alcoholic.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Mundane, Addict. Bonds: Rich, Mentor, Criminal record. Occupation: Bookbinder

Voice: Smooth and feminine

Attributes [hide]

Gilbert Thorpe, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)11 (+0) 17 (+3)12 (+1)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 16000 sp. 1 Banded mail. 1 Masterwork Heavy steel shield.


Social Check DCs

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