Gomory Willoughby, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is typically in his Actor uniform. His hair is always cut to a buzz. This violet eyed westerner is not easily forgotten.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and he's looking for his big break
Ideals: Gifted. Bonds: Job, Attractive, Adventurer, Military. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Auran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Bullseye lantern. 1 Healer’s kit. 1 Disguise kit.
Trym Heiser, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His fierce hazel eyes like to dwell on things.
Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.
History: Gifted from a young age, Trym studied abroad. A freak accident while working with his Soapmaker father left him crippled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Persistence, Gifted. Flaws: Disease. Occupation: Performer
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 30 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Roger Conway, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He wears his auburn hair up. His eyes, though not visible through his cowl, are gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to trick people and travel the world for free.
Motivation: He has passion for adventuring and risk; and human compassion
Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Poor, Criminal record, Adventurer. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Solomon Hamilton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. His hair is brown and curly. His amber eyes peer out from beneath his wide-brimmed green hat.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gifted from a young age, Solomon studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants to meet his childhood hero
Ideals: Fighting, Gifted. Bonds: Attractive, Enemies, Adventurer. Occupation: Masseuse
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1100 sp.
Gilbert Southey, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He is renowned for his bright white suits and hats. His auburn hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.
History: Gilbert was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Gilbert and his spouse have recently divorced.
Motivation: Regain custody of his daughter; and to end his boredom
Ideals: Disciplined. Flaws: Fearful, Antagonistic, Mundane. Bonds: Family. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
