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NPC Generator

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Advanced [show]


Kyle Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear brown tank tops with blue pants. He sports a flattop hair cut. His brown eyes peer out from beneath his Stetson brown hat.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 3 years.

Motivation: Many goblins want him driven away; and to be a gardener again

Ideals: Gifted. Flaws: Shy. Bonds: Family, Job, Enemies. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Kyle Windsor, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +6

Possessions: 100 gp.


Social Check DCs


Don Winterbourne, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a fancy grey suit. His hair is short and golden. His eyes are blue and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he would like to get married and retire

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Job, Has a crush. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Don Winterbourne, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 17 (+3)11 (+0)
Skills Athletics +1, Medicine +5
Senses Passive Perception 13
Languages Common, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1800 sp.


Social Check DCs


Hubert Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly red, has prominent grey streaks. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Map Maker business at a young age. His family was turned out during the war. He and his family wandered north to less war torn lands. He has achieved small success as a Map Maker.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Athletic. Flaws: Ugly, PTSD. Bonds: Rich, In love, Job. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Hubert Hadleigh, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)8 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This eastern man likes to wear brown tank tops with violet pants. His clothes are grease stained in places. His black hair has been sun bleached extensively. His eyes are hazel.

Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.

History: Born in the east to a Sculptor, Gerard learned a great deal about his father's area of expertise. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 15 years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Immigrant, Job. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Gerard Hayhurst, Male Human Fighter 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Eye agate (10 gp). Black pearl (1300 gp). Violet garnet (1300 gp). Moss agate (10 gp). 1 Climber’s kit. 1 Masterwork Thieves’ tools. 1 Spyglass.


Social Check DCs


Peter Sharps, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is red. His gray eyes are passionate and lively.

Personality: Eccentric and domineering, Peter will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Peter hails from a village terrorized by brigands. In his 17th year, his parents were killed by a brigands raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Extrovert, Gifted. Bonds: Attractive, Enemies. Occupation: Hunter

Voice: Cold and demanding tone

Attributes [hide]

Peter Sharps, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 10 (+0)17 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Black opal (800 gp). Pink pearl (130 gp). 1 Minor magic item.


Social Check DCs

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