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Ernest Churchill, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is cut short with large spiked bangs in the front. He has blue eyes and a brown hat with a black feather.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich southern family. He worked as a nervous Merchant and found it very stressful. He now mingles about in high society.

Motivation: To unite with his sister; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Rich, Job, Family. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Ernest Churchill, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 10 (+0)8 (-1)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 700 sp. Amethyst (110 gp).


Social Check DCs


Gerard Digby, Male Human [Permalink]

Personal [hide]

Description: An older man who wears bulky pastel painted plate armor, he is not a threatening figure. His hair is white and very short. His green eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and find a way to reverse the transformation of his brother

Ideals: Gifted, Fighting. Bonds: Job, Family, Enemies. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Gerard Digby, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. Eye agate (8 gp). Amethyst (70 gp). Alexandrite (700 gp).


Social Check DCs


Manfred Shelly, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His chestnut hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother

Ideals: Philantrophist, Opinionated, Fighting. Bonds: Attractive, Immigrant. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Shelly, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Drogo Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He carries a battered ceremonial dagger and tarnished kukri as well. His silver hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Hedonist, Disease, Insomniac. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Drogo Gladstone, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)18 (+4) 7 (-2)9 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 8
Languages Common, Infernal, Auran, Undercommon, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. Star rose quartz (80 gp). Deep green spinel (110 gp). Emerald (1000 gp). 1 Minor magic item.


Social Check DCs


Rolf Breeden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly silver, has prominent grey streaks. His eyes are a pleasant brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also has developed a complete distrust of the Fortune-teller profession.

History: Born in the east to a Spy, Rolf learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better world.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Flaws: Disease. Bonds: Job, Attractive, Adventurer, Enemies. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Rolf Breeden, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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