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NPC Generator

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Advanced [show]


Alexandre Rodney, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears brown painted combat armor at almost all times. He has no hair. He is baby faced.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Ugly, Antagonistic. Occupation: Crown-heir

Voice: Scratchy, weak

Attributes [hide]

Alexandre Rodney, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)6 (-2) 8 (-1)17 (+3)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1100 sp.


Social Check DCs


Gilbert Sutherland, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants, and he perpetually has his mace ready. His auburn hair is greasy and uncared for. His eyes are gray and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He dropped out of school before completing his studies. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Gilbert Sutherland, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Deep blue spinel (1100 gp). Jasper (50 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Adelard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is typically in his Roofer uniform. He has a hunchback. He sports a flattop hair cut. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Adelard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Ruler, who enjoyed hunting, Adelard was taken on many hunting expeditions. He was an apprentice working in his father's forge. He struck the Roofer job and began his own company from there.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Ugly, Depressed. Bonds: Job, Nature, Military. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Adelard Tewksbury, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Athletics +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Heward Thackeray, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and very much looks the part of a Sailor. He has a small bristly mustache and wavy black hair. His eyes are likewise gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Sailor for hire.

Motivation: Sabotage a competitor.

Ideals: Justice. Flaws: Shy. Bonds: Job, Military, Rich. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Heward Thackeray, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Heward Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. He has done his best to style his silver hair to look like a famous performer. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Jeweler, Heward learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He became a Jeweler soon after.

Motivation: Wants to open a new tavern; and he has decided he is irredeemable

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Job, Criminal record. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Heward Fulton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs

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