Norman Breeden, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His silver hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.
History: He is a Maurezhi in disguise. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Conrad Alston, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with blue highlights, and long green pants that bunch up around his shoes. He is bristling with hidden weapons, mostly pickaxes and bows. He has a small bristly mustache and wavy brown hair. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Architect for hire.
Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Job, Family. Occupation: Architect
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp.
Don Wellington, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears baggy violet pantaloons and a grey scarf. His left hand appears badly burned and disfigured. His silver hair and beard is wavy and long. This green eyed southerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He is lazy and tries to find solutions quickly.
History: Don lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Insane, Lazy. Bonds: Family. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp.
Alex Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He is muscular with a powerful set of arms. With bright red hair and a scraggly beard. His gray eyes are passionate and lively.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east, but his parents moved at a very young age to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants to open a new tavern; and revenge
Bonds: Attractive, Immigrant, Military, Enemies, Job. Occupation: Blacksmith
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Manfred Shipley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear black pants and tee shirts. He wears his white hair up in a very large beehive style do. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His arcane abilities were realized during a raid on his village. He's since become an addict/alcoholic.
Motivation: He is greedy; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Addict. Bonds: Family, Military, Rich. Occupation: Assassin
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
Possessions: 500 gp. Golden yellow topaz (1500 gp). Azurite (10 gp). Pink pearl (70 gp).
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