Aldous Law, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this southern man wears a faded coat and loose pants complete with deerstalker hat. He has no hair. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and he would like to get married and retire
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Has a crush, Immigrant. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
Possessions: Golden pearl (60 gp). Azurite (5 gp). Rose (60 gp). Golden yellow topaz (700 gp).
Wymar Elton, Male Human [Permalink]
Personal [hide]
Description: He wears just a white suit. He has a moderate pudge and is not very fit. His brown hair is cut short. His green eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: From birth he was tutored by a cruel and relentless mentor. He married young, but lost his spouse to dire rats. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: An old rival family wants him found; and he feels kind of lost in life
Flaws: Depressed, Impulsive. Bonds: Mentor, Enemies, Family. Occupation: Interpreter
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 11000 cp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Godfrey Badger, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a white shirt with thin red vertical stripes and yellow pants. Beneath his clothing is a huge mess of scar tissue. He wears his silver hair up. His face is covered beneath a completely black helmet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Godfrey was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Glassblower. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Slave, Attractive, Immigrant. Occupation: Glassblower
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
Kody Snape, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He prefers to wear flannel. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with music.
History: He was raised in a white middle class family as the only child. In his 17th year, his parents were killed by a brigands raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Kody was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Many brigands want him driven away; and to find somewhere to settle down
Ideals: Artistic. Flaws: Mundane. Bonds: Enemies. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 sp. 1 Masterwork Common Ranged Weapon.
Hubert Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his lance. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a card on it. His blonde hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: Prone to second guessing himself, he comes off as nervous. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Shy, Insane. Bonds: Attractive, Criminal record. Occupation: Sage
Voice: Posh accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
