Heward Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a green low-cut shirt, and a feathered hat upon his head. His red hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Heward studied abroad. His arcane abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Immigrant, Enemies. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
Charles Fawcett, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is cut short. He has gleaming, smiling green eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He also is a firm believer in the manly ideal.
History: Charles was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Attractive, Family. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Percival Sydney, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear blue pants and tee shirts. His wide-brimmed hat is riddled with cuts and holes. His eyes are gray.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He has never given up on his singing dream.
Motivation: To be a Bather again; and seeks redemption
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Pink pearl (50 gp). Hematite (11 gp). Sard (30 gp). 1 Tanglefoot bags. 1 Everburning torch. 1 Antitoxin.
Aldous Paxton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fancy pastel suit. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.
Personality: He is mildly Human supremacist, though he does not identify as such. Flattery will make him almost putty in your hands.
History: He got into the Miller business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has never given up on his music dream.
Motivation: He is currently in port desperately looking for someone to get him out; and a strong sense of loyalty to human people
Ideals: Artistic. Flaws: Racist, Selfish. Bonds: Attractive, Job, Slave. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Auran, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Breastplate.
Bernard Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. His whole body is exceptionally muscular. He has done his best to style his red hair to look like a famous performer. His brown eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.
History: Bernard was born in the west. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.
Motivation: He desires power and/or immortality; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist, Persistence. Flaws: Insane. Bonds: Immigrant. Occupation: Laborer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
Possessions: 100 gp. Rock crystal (70 gp). Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
