Anselm Sherwood, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His left hand appears badly burned and disfigured. His brown hair is smooth and relatively long. His amber eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and money/treasure
Flaws: Antagonistic, Impulsive. Bonds: Rich, Nature. Occupation: Gardener
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 70 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Diggory Emsworth, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His golden hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes peer out from beneath his deerstalker white hat.
Personality: He acts crazy and hedonistic. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diggory took refuge in the large cave and found the beat up sai and armor he uses now. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Nature, Job, Religious. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Malachite (11 gp).
Everard Clayton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He carries with him a set of whips on his belt, each one with a emerald on the hilt. He has wavy brown hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Everard is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Everard was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.
Motivation: A strong sense of loyalty to Human people; and his relatives are trying to arrange a marriage
Ideals: Fighting, Impeccable. Flaws: Depressed, Racist. Bonds: Family, Nature. Occupation: Ruler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Diggory Preston, Male Human [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His golden hair is lengthy and is close to two feet long. This gray eyed easterner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a Fortune-teller, his father struggled to pay the bills. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To unite with his sister.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Guardian. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 500 sp. Onyx (30 gp).
Clerebold Moreno, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has done his best to style his blonde hair to look like a famous performer. His eyes are green and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Clerebold was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist, Fighting. Bonds: Immigrant, Military. Occupation: Unemployed
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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