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NPC Generator

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Advanced [show]


Wymar Kent, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His hair is golden, silky, and of moderate length. His violet eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born to loving parents in a slum to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Artistic. Bonds: Poor, Immigrant, Attractive. Occupation: Soapmaker

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Kent, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)12 (+1) 13 (+1)15 (+2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 50 pp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Norman Wade, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a red coat over a white low-cut shirt, and a top hat upon his head. He keeps his long auburn hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his brother recently and the two have been together since.

Motivation: Revenge; and he desires power and/or immortality

Ideals: Joker. Bonds: Enemies, Family, Adventurer. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Norman Wade, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)18 (+4) 16 (+3)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Abyssal, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ralf Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple blue robe with tan stripes complete with hood. His white hair is thinning but still full. His brown eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a necromancer, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Impeccable, Justice. Bonds: Mentor, Adventurer. Occupation: Miller

Voice: American accent

Attributes [hide]

Ralf Jacobs, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 9 (-1)10 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Conrad Carlyle, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears skinny pants and wears a yellow and white robe with the hood down. His moppish auburn hair is in a traditional bowl cut. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Conrad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Flaws: Addict, Depressed. Bonds: Military, Religious. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Conrad Carlyle, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 500 gp.


Social Check DCs


Bertram Pickering, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Scribe uniform. He carries with him a set of tridents on his belt, each one with a sapphire on the hilt. He wears his hair in dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: Bertram was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a fisher again

Ideals: Fighting, Extrovert, Persistence. Flaws: Shy. Bonds: Job. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Pickering, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)14 (+2) 11 (+0)11 (+0)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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