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NPC Generator

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Advanced [show]


Bertram Anderton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Dilettante does. He keeps his long white hair kept up in a rat tail. He has hazel eyes and a black hat with a yellow feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Brewer.

Ideals: Joker. Bonds: Job, Poor, Has a crush. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Bertram Anderton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)14 (+2) 16 (+3)12 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


John Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He keeps his red hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Sailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hasn't been sleeping well lately.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Opinionated. Flaws: Insomniac. Bonds: Attractive, Family, Slave. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

John Yardley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 10 (+0)16 (+3)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Golden pearl (50 gp). White pearl (50 gp). Tiger eye turquoise (8 gp). 1 Chain shirt.


Social Check DCs


Ernest Bradly, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his flail. He has shaved his head bald. His half smiles and violet eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a white middle class family as the only child. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end his boredom; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Ernest Bradly, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lewis Cotton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his morningstar ready. His blonde hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast mountains. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Fighting, Logical. Flaws: Addict. Bonds: Rich, Nature, Adventurer. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lewis Cotton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Roger Tenley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and is pretty ugly. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.

History: Roger hails from a village terrorized by drow. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: Many drow want him driven away; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Ugly. Bonds: Job, Immigrant, Enemies, Military. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Roger Tenley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 50 pp.


Social Check DCs

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