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NPC Generator

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Advanced [show]


John Vance, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tattered old clothes. His head has been shaved. He has several tiny sapphire earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast mountains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Nothing but the best is good enough for him; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Nature, Criminal record. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

John Vance, Male Human Fighter 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp. Deep green spinel (40 gp). Jade (40 gp). Banded agate (4 gp).


Social Check DCs


Adelard Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is cut short. His brown eyes dart from person to person.

Personality: He acts crazy and hedonistic. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and sabotage a competitor

Ideals: Impeccable. Flaws: Hedonist. Bonds: Military, Adventurer, Job. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adelard Hadlee, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)8 (-1) 12 (+1)7 (-2)
Skills Arcana +1, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bernard Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His skin is fair and his fingers are delicate and long. His black hair, when down, is lengthy. His hazel eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's attracted to the PC; and he desires power and/or immortality

Ideals: Impeccable, Persistence, Athletic. Bonds: Adventurer, Has a crush. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Bernard Shelby, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)9 (-1) 18 (+4)8 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright red hair and a scraggly beard. His eyes are amber and catlike.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has never given up on his singing dream.

Motivation: He uses money and sex appeal to get what he needs; and he is content

Ideals: Gifted, Artistic. Flaws: Shy, Mundane. Bonds: Poor. Occupation: Slave Trader

Voice: Sensual and smooth

Attributes [hide]

Lance Yorke, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Gomory Marley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black tunic with green highlights, and long white pants that bunch up around his shoes. His moppish red hair is in a traditional bowl cut. His brown eyes peer out from beneath his wide-brimmed black hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing music.

History: Gomory hails from a village terrorized by dire rats. His mother had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many dire rats want him driven away.

Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Gomory Marley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)10 (+0) 15 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Citrine (60 gp). Golden pearl (40 gp). Red spinel (40 gp). 1 Average lock.


Social Check DCs

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